I need to know what to work on, then make sure I have the software required, come up with an idea or two and start building it.
A) What do I need to work on? There's a bunch of skills I'd like to hone and demonstrate on my out of date portfolio.
- Physically based materials. I know these inside out but I don't really have any portfolio pieces that demonstrate them.
 - Hard surface modelling. Some good old sci-fi corridor, gun, armour or machine would do the trick
 - Sculpting. It's been a while since I used Z-Brush, would be good to get some sculpted surfaces in a scene.
 - Substance Designer. I haven't had a chance to use this yet but I know it's power. Looking forward to this for some tiling materials!
 - Substance Painter. I want to use this so bad. Just need some props to work on.
 - Unreal. I want to learn blueprints and lighting set-up in Unreal as it's awesome.
 
B) Software?
- Unreal 4 for rendering (might try Marmoset too)
 - 3DS Max 2016 for hard surface
 - Z-Brush for da sculptz
 - Substance Designer and Painter
 - Photoshop for paintovers and for whatever I can't do in Substance yet - work copy
 - x-normal/Knald for baking
 
All purchased and installed. Unreal looks amazing. Can't wait to use it.
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